Dire Wolf
Crosses the field in one turn. Dies to anything that hits back.
- Gold
- 15
- Attack
- 5
- Defence
- 3
- Hit points
- 9
- Damage
- 2–4
- Speed
- 7
- Range
- –
- Muster
- 30
- Front rank
- 10
The fastest thing the Vale Host hires on foot. Charge pays for a long run, so start the wolves far from their target and spend the whole move getting there. Their defence is low, so a swing back hurts: bite stacks that have already struck back this round, or shooters.
What the numbers mean
- One Dire Wolf costs 15 gold; a full stack of 30 costs 450 gold and has 270 hit points. 1000 gold, the quick battle’s draft, buys 66 of them.
- Only the front rank strikes: at most 10 of a stack hit at once, so a full stack deals 20–40 before attack and defence are counted.
- Attack above the target’s defence adds damage and attack below it takes damage off; How to play has the exact rule.
- It fights in melee and moves up to 7 tiles a turn.
Keywords
- Charge. +5% melee damage for each tile it covers before the blow, up to +25%.
Where to hire it
In Conquest, the Vale Host hire Dire Wolves at the Wolf Lodge dwelling on the map, 10 a week. In the quick battle it is bought in the draft, with gold only.
Against every other fighter
The game’s own strike preview on an open board, keywords on and no hero powers: a blow from the next tile, without a run-up. Damage and kills are the low and high roll; the swing back is what the target’s survivors hit back with.
| Target | Size | Damage | Killed | Swing back (yours lost) |
|---|---|---|---|---|
| Peat Cutter | 50 | 21–42 | 1–3 | 10–20 (1–2 lost) |
| Reed Slinger | 36 | 23–46 | 3–7 | 11–21 (1–2 lost) |
| Eelcatcher | 24 | 21–42 | 1–3 | 11–33 (1–3 lost) |
| Stilt Lancer | 14 | 20–40 | 1–2 | 29–48 (3–5 lost) |
| Bulltoad | 9 | 18–36 | 0–1 | 13–33 (1–3 lost) |
| Fen Lamplighter | 6 | 19–37 | 1–2 | 25–50 (2–5 lost) |
| Heron Rider | 4 | 20–40 | 0–1 | 29–62 (3–6 lost) |
| Shrineback | 3 | 18–35 | 0 | 20–35 (2–3 lost) |
| Target | Size | Damage | Killed | Swing back (yours lost) |
|---|---|---|---|---|
| Spearman | 40 | 20–40 | 2–4 | 13–38 (1–4 lost) |
| Archer | 24 | 22–44 | 2–5 | 23–35 (2–3 lost) |
| Shieldman | 16 | 19–37 | 1–2 | 22–44 (2–4 lost) |
| Crossbowman | 10 | 20–40 | 1–3 | 27–62 (3–6 lost) |
| Knight | 5 | 18–36 | 0–1 | 27–61 (3–6 lost) |
| Mage | 4 | 18–36 | 1–2 | 16–39 (1–4 lost) |
| Drake | 3 | 17–34 | 0 | 36–63 (4–7 lost) |
More: The Vale Host · Commander · All keywords
Play Draft Dire Wolves in the quick battle.