DANKGAME Play

Stilt Lancer

Painting of the Stilt Lancer.

Strikes first, so a charge into them is costly.

Gold
34
Attack
7
Defence
5
Hit points
14
Damage
3–5
Speed
5
Range
–
Muster
14
Front rank
8

First Strike: struck in melee, it swings back before the blow lands, so the attacker strikes with whatever survives. That makes it the Peatholm’s answer to wolves and knights; stand it where the charge will arrive.

What the numbers mean

Keywords

Where to hire it

In Conquest, the Peatholm hire Stilt Lancers at the town’s Archery Butts (600 gold, 3 wood, 3 ore to build) and the Bolt Works dwelling on the map, 5 a week. In the quick battle it is bought in the draft, with gold only.

Against every other fighter

The game’s own strike preview on an open board, keywords on and no hero powers: a blow from the next tile, without a run-up. Damage and kills are the low and high roll; the swing back is what the target’s survivors hit back with.

A full stack of 14 Stilt Lancers strikes from the next tile at a full stack of each of the Vale Host
TargetSizeDamageKilledSwing back (yours lost)
Spearman4026–442–412–35 (0–2 lost)
Dire Wolf3029–483–520–40 (1–2 lost)
Archer2429–483–621–32 (1–2 lost)
Shieldman1623–391–220–40 (1–2 lost)
Crossbowman1026–442–326–60 (1–4 lost)
Knight523–380–125–56 (1–4 lost)
Mage423–381–214–36 (1–2 lost)
Drake322–36034–59 (2–4 lost)
A full stack of 14 Stilt Lancers strikes from the next tile at a full stack of each of its own people, the Peatholm
TargetSizeDamageKilledSwing back (yours lost)
Peat Cutter5028–462–410–19 (0–1 lost)
Reed Slinger3630–505–810–20 (0–1 lost)
Eelcatcher2428–462–410–30 (0–2 lost)
Bulltoad923–380–112–30 (0–2 lost)
Fen Lamplighter623–391–223–46 (1–3 lost)
Heron Rider426–44128–45 (2–3 lost)
Shrineback322–37018–32 (1–2 lost)

More: The Peatholm · Sedge Mother · All keywords

Play Draft Stilt Lancers in the quick battle.