Shieldman
A wall. Put it where the enemy wants to walk.
- Gold
- 28
- Attack
- 5
- Defence
- 8
- Hit points
- 16
- Damage
- 2–4
- Speed
- 3
- Range
- –
- Muster
- 16
- Front rank
- 10
The Vale Host’s wall. Taunt forces an enemy standing next to it to attack it and nothing else, so a Shieldman beside your archers protects them twice: it blocks the path and it draws the blow. Brace makes it harder still to dent.
What the numbers mean
- One Shieldman costs 28 gold; a full stack of 16 costs 448 gold and has 256 hit points. 1000 gold, the quick battle’s draft, buys 35 of them.
- Only the front rank strikes: at most 10 of a stack hit at once, so a full stack deals 20–40 before attack and defence are counted.
- Attack above the target’s defence adds damage and attack below it takes damage off; How to play has the exact rule.
- It fights in melee and moves up to 3 tiles a turn.
Keywords
- Taunt. An enemy standing next to it can only attack or shoot a stack with Taunt.
Where to hire it
In Conquest, the Vale Host hire Shieldmen at the town’s Muster Yard (400 gold, 5 wood to build) and the Shield Hall dwelling on the map, 6 a week. In the quick battle it is bought in the draft, with gold only.
Against every other fighter
The game’s own strike preview on an open board, keywords on and no hero powers: a blow from the next tile, without a run-up. Damage and kills are the low and high roll; the swing back is what the target’s survivors hit back with.
| Target | Size | Damage | Killed | Swing back (yours lost) |
|---|---|---|---|---|
| Peat Cutter | 50 | 21–42 | 1–3 | 9–18 (0–1 lost) |
| Reed Slinger | 36 | 23–46 | 3–7 | 9–18 (0–1 lost) |
| Eelcatcher | 24 | 21–42 | 1–3 | 9–28 (0–1 lost) |
| Stilt Lancer | 14 | 20–40 | 1–2 | 23–39 (1–2 lost) |
| Bulltoad | 9 | 18–36 | 0–1 | 11–28 (0–1 lost) |
| Fen Lamplighter | 6 | 19–37 | 1–2 | 20–40 (1–2 lost) |
| Heron Rider | 4 | 20–40 | 0–1 | 27–57 (1–3 lost) |
| Shrineback | 3 | 18–35 | 0 | 16–28 (1 lost) |
| Target | Size | Damage | Killed | Swing back (yours lost) |
|---|---|---|---|---|
| Spearman | 40 | 20–40 | 2–4 | 11–32 (0–2 lost) |
| Dire Wolf | 30 | 22–44 | 2–4 | 19–37 (1–2 lost) |
| Archer | 24 | 22–44 | 2–5 | 19–29 (1 lost) |
| Crossbowman | 10 | 20–40 | 1–3 | 25–58 (1–3 lost) |
| Knight | 5 | 18–36 | 0–1 | 22–50 (1–3 lost) |
| Mage | 4 | 18–36 | 1–2 | 13–32 (0–2 lost) |
| Drake | 3 | 17–34 | 0 | 30–53 (1–3 lost) |
More: The Vale Host · Commander · All keywords
Play Draft Shieldmen in the quick battle.