Knight
Fast, armoured, and hits hard enough to be a plan.
- Gold
- 90
- Attack
- 10
- Defence
- 9
- Hit points
- 30
- Damage
- 5–9
- Speed
- 6
- Range
- –
- Muster
- 5
- Front rank
- 6
Fast, armoured and hard-hitting. With Charge a knight that runs before it strikes hits clearly harder; it is the Vale Host’s main way to remove a stack in one turn, before Regenerate or a Moss Bed can undo the damage.
What the numbers mean
- One Knight costs 90 gold; a full stack of 5 costs 450 gold and has 150 hit points. 1000 gold, the quick battle’s draft, buys 11 of them.
- Only the front rank strikes: at most 6 of a stack hit at once, more than a stack of 5 can hold, so every one of them strikes, so a full stack deals 25–45 before attack and defence are counted.
- Attack above the target’s defence adds damage and attack below it takes damage off; How to play has the exact rule.
- It fights in melee and moves up to 6 tiles a turn.
Keywords
- Charge. +5% melee damage for each tile it covers before the blow, up to +25%.
Where to hire it
In Conquest, the Vale Host hire Knights at the town’s Tiltyard (1200 gold, 5 wood, 8 ore to build) and the Lance Hall dwelling on the map, 2 a week. In the quick battle it is bought in the draft, with gold only.
Against every other fighter
The game’s own strike preview on an open board, keywords on and no hero powers: a blow from the next tile, without a run-up. Damage and kills are the low and high roll; the swing back is what the target’s survivors hit back with.
| Target | Size | Damage | Killed | Swing back (yours lost) |
|---|---|---|---|---|
| Peat Cutter | 50 | 33–59 | 3–5 | 9–17 (0 lost) |
| Reed Slinger | 36 | 35–63 | 5–10 | 9–18 (0 lost) |
| Eelcatcher | 24 | 33–59 | 3–5 | 9–27 (0 lost) |
| Stilt Lancer | 14 | 31–56 | 2–4 | 23–38 (0–1 lost) |
| Bulltoad | 9 | 26–47 | 0–1 | 11–27 (0 lost) |
| Fen Lamplighter | 6 | 28–50 | 1–3 | 15–39 (0–1 lost) |
| Heron Rider | 4 | 31–56 | 1–2 | 18–41 (0–1 lost) |
| Shrineback | 3 | 25–45 | 0 | 15–27 (0 lost) |
| Target | Size | Damage | Killed | Swing back (yours lost) |
|---|---|---|---|---|
| Spearman | 40 | 31–56 | 3–5 | 11–32 (0–1 lost) |
| Dire Wolf | 30 | 34–61 | 3–6 | 18–36 (0–1 lost) |
| Archer | 24 | 34–61 | 4–7 | 19–28 (0 lost) |
| Shieldman | 16 | 28–50 | 1–3 | 18–36 (0–1 lost) |
| Crossbowman | 10 | 31–56 | 2–4 | 21–55 (0–1 lost) |
| Mage | 4 | 26–47 | 1–2 | 12–30 (0–1 lost) |
| Drake | 3 | 24–44 | 0 | 29–50 (0–1 lost) |
More: The Vale Host · Commander · All keywords
Play Draft Knights in the quick battle.