DANKGAME draws its battlefield with WebGL, and this browser either doesn’t support it or has it switched off (some battery-saver and privacy modes do this). A current Chrome, Firefox, Safari or Edge with hardware acceleration on will run it.
The game needs WebGL; there is no version without it.
Conquest is a whole match: your hero leaves his town at the foot of a painted map with 15 days to reach the boss at the far end. On the way he gathers gold and ore, flags mines, hires troops and fights the monster lairs in his path; each lair shows its size before you commit, and Auto-resolve shows the exact losses first. Beat the boss and the result screen scores your days, lairs and losses. Quick battle is one fight against the computer with an army you draft from 1000 gold, as the computer drafts its own (also at /battle/). Every fight is played on an 8 by 10 board where the fastest stack acts first and a stack struck in melee swings back once per round. It runs in the browser on a phone or a desktop, and a match in progress is kept on your device.
Tap or click a lit tile to move the stack whose turn it is. Tap an enemy to see the damage you would deal and take back, then tap it again or press Attack; with a mouse, hovering shows it and one click strikes. Press and hold, or right-click, any stack to read its card. On a desktop: W waits, B braces, T shows every enemy’s reach, Enter attacks and Esc opens the menu.
How to play · About DANKGAME · One battle against the computer · What’s new