DANKGAME Play

Duel a friend

A Duel is DANKGAME for two people: each of you has a hero, a town and an army on one shared map, you both play the same day at the same time, and the match ends in one battle between the two armies. It runs in the browser on a phone or a computer. Nothing to download, no account, no sign-up: you send a friend a link, and the duel starts when they open it.

Play DANKGAME On the title screen, press Duel, then Invite a friend.

What a Duel is

The three speeds

Above Invite a friend sits a speed pick, like a chess time control. It sets every clock of the duel you start and nothing else: the map, the armies and every rule are the same at each speed. A friend duel is played at the speed picked when the code was made, whatever your friend has picked; the code screen, the shared link’s message and your friend’s first line in the duel all name it.

Each speed’s clocks. Day: the day ring. Turn: a battle turn’s ring, in lair fights and the final battle. Bank: a lair fight’s whole bank. Map: the day ring times the 12-day limit, the longest the map part can run before lair fights. Bot and Claim: how long a player may be gone before the computer holds the seat, and before the other player may claim the win.
SpeedDayTurnBankMapBotClaim
Blitz30 s10 s45 s6 min45 s90 s
Standard
default
60 s20 s90 s12 min90 s180 s
Slow180 s45 s270 s36 min300 s900 s

Worked example: at Standard the map part of a duel lasts at most 12 days of 60 seconds, 12 minutes. A lair fight pauses its player’s ring and can add at most 90 seconds of its own (4 full turn rings of 20 seconds), so with three lair fights between the two of you the map part lasts at most 16 min 30 s before the final battle, and usually much less, because most days end when both players press End Day. Blitz fits a whole map into 6 minutes; Slow gives 3 minutes a day for players who want to think.

How to invite a friend

  1. Open dankgame.com and press Duel on the title screen. Pick your people and a speed.
  2. Press Invite a friend. The game makes a private code of 6 characters and shows it large, with its link: https://dankgame.com/?duel=CODE. Codes never use I, L, O, 0 and 1, so they are easy to read aloud.
  3. Send the link (Share link on a phone, Copy link elsewhere) or just read out the code. Opening the link joins your duel in one step. A friend who already has the game open presses Duel, then Join a code, and types it.
  4. The duel starts the moment your friend joins. Online duels are played only on dankgame.com itself.

Playing the computer meanwhile

Press Play the computer in the same Duel panel for a practice duel: the same map, the same clocks at the speed you picked, and the same rules, played entirely in your browser with no match server involved, so it never waits on anyone. Under the button, Computer: Vale Host · Peatholm · Either picks the people the computer brings; Either, the default, is drawn from the duel’s seed, so a practice duel you come back to brings the same rival. It is a fair way to learn the map’s twin lairs and the clocks before you send a code.

If someone drops

If a player’s connection is lost, their hero holds still and the clocks keep running for them, ending their days and turns, so the match never stalls. After the time in the table (90 seconds at Standard) the computer takes that seat and plays it carefully: it never walks up to the other hero, so it never starts the final battle, and each day it keeps at least half the gold it began the day with. While the page stays open, a dropped connection reconnects by itself and takes the seat back at once. A player who closes the page is not replaced by the computer; their hero just holds still under the clocks. After the claim time (3 minutes away at Standard) the match server lets the other player claim the win, but the game has no button for that claim yet, so for now the duel goes on to a meeting or the day limit.

Limits, honestly

The full rules of every fight, Conquest and the Duel are on How to play.