Commander
The Vale Host is led by the Commander, a banner-bearer who stands one tile behind his army. He never takes a turn of his own and never strikes; once a round, during the turn of any of his stacks, he may cast one of three powers, paid for with Command.
- Hit points
- 70
- Defence
- 10
- Command at start
- 3
- Each later round
- +2
- Command at most
- 6
The enemy can strike or shoot the hero like a stack, and the hero never strikes back. When the hit points run out the hero is knocked out for the rest of that battle, never killed: the next battle the hero stands again at full health.
Powers
One cast a round, during the turn of any of your stacks. A power costs its Command.
| Power | Command | Target | What it does |
|---|---|---|---|
| Brass Lance | 2 | An enemy stack | 30 damage to one enemy stack anywhere. No roll, no swing back. |
| Mend the Ranks | 3 | One of yours | Up to 24 HP back to one of your stacks; its fallen stand up, never above its start. |
| Standard Ward | 2 | One of yours | One of your stacks takes 50% of every blow's damage until the round ends. |
Brass Lance is exact: the strike preview shows the result before you tap, so use it to finish a stack a charge has left wounded. Mend the Ranks is the only way to bring fallen creatures back during a battle. Standard Ward goes on the stack that is about to be hit hardest, usually the wall in front of your shooters.
Powers are cast only in battles you play by hand; Auto-resolve never casts.
Command by level
In Conquest, a hero of a higher level starts each lair battle with more Command: 1 more for every level above the first, never above 6.
| Level | Start Command | Total XP |
|---|---|---|
| 1 | 3 | 0 |
| 2 | 4 | 500 |
| 3 | 5 | 1200 |
| 4 | 6 | 2200 |
| 5 | 6 | 3500 |
| 6 | 6 | 5000 |
| 7 | 6 | 7000 |
| 8 | 6 | 9500 |
| 9 | 6 | 12500 |
| 10 | 6 | 16000 |
Skill paths
At each new level the hero is offered 3 skills, one from each group (army, command and march), and keeps one. A skill can be taken up to 3 times; each rank adds up. Army skills change every fight, Auto-resolve’s too; command skills change what the hero brings to a battle; march skills change the map. The hero stops levelling at level 10.
| Skill | Group | Rank 1 | Rank 2 | Rank 3 |
|---|---|---|---|---|
| Sharpened Steel | army | +1 attack for every stack | +2 attack for every stack | +3 attack for every stack |
| Shield Drill | army | +1 defence for every stack | +2 defence for every stack | +3 defence for every stack |
| Volley Drill | army | +2 attack for every shooting stack | +4 attack for every shooting stack | +6 attack for every shooting stack |
| Hold the Line | army | +2 defence for every melee stack | +4 defence for every melee stack | +6 defence for every melee stack |
| Steady Nerves | command | Fear lowers your stacks' attack by 2, not 3 | Fear lowers your stacks' attack by 1, not 3 | Fear no longer lowers your stacks' attack |
| Grave Call | command | After a won lair, 20% of the guards' costliest fallen stack (at least 1) rise to fight your next lair battle | After a won lair, 40% of the guards' costliest fallen stack (at least 1) rise to fight your next lair battle | After a won lair, 60% of the guards' costliest fallen stack (at least 1) rise to fight your next lair battle |
| Honed Lance | command | Brass Lance hits for 40, not 30 | Brass Lance hits for 50, not 30 | Brass Lance hits for 60, not 30 |
| Field Surgeon | command | Mend the Ranks heals up to 36, not 24 | Mend the Ranks heals up to 48, not 24 | Mend the Ranks heals up to 60, not 24 |
| Long Stride | march | +2 map movement every day | +4 map movement every day | +6 map movement every day |
| Watchfire Eyes | march | Sight reaches 4 tiles round the hero, not 3 | Sight reaches 5 tiles round the hero, not 3 | Sight reaches 6 tiles round the hero, not 3 |
| Beast Tongue | march | 40% more beaten guards join after a won lair (at least 1 more) | 80% more beaten guards join after a won lair (at least 1 more) | 120% more beaten guards join after a won lair (at least 1 more) |
More: The Vale Host · All keywords
Play Lead the Vale Host in a Conquest match.