DANKGAME Play

The Vale Host

A balanced line that wins the first blow. Lowland soldiers of a river valley: quilted coats, mail and plate, oxblood cloth, brass fittings and a slate-blue banner.

How they play

A wall in front (Spearmen and Shieldmen), real shooters behind it (Archers, Crossbowmen and the Mage) and two hammers that cross the field in one turn (the Knight and the Drake). Their keywords reward striking first: Charge on the fast melee, Volley and Pierce on the shooters, Taunt to keep enemies off the archers.

Win fast. A Vale army wants a fight over in a couple of rounds: shoot what comes, then charge a wounded stack with knights or wolves and finish it with a Brass Lance before it can recover. Against the Peatholm that matters twice, because every round you leave a stack alive its Regenerate and their poison work against you.

Weakness. Its shooters are fragile and its cheap melee is soft; a long, grinding fight against cheap stacks that heal favours the other side.

In numbers. The quick battle’s draft gives each side 1000 gold for at most 5 stacks. Spent on the cheapest fighter alone, that is 83 Spearmen with 830 hit points between them, in at least 3 stacks of at most 40.

Fighters

The Vale Host: 8 fighters, cheapest first. Gold is per creature.
UnitGoldAttDefHPDmgSpeedRangeMusterKeywords
Spearman1245101–34–40Reach
Dire Wolf155392–47–30Charge
Archer186382–341024Volley
Shieldman2858162–43–16Taunt
Crossbowman4585123–64910Pierce
Knight90109305–96–5Charge
Mage13096186–10484Fear
Drake2601311608–148–3Flying, No Retaliation

Hero

Commander: 70 HP, defence 10. Command starts at 3, grows by 2 each round after the first and never passes 6. Powers: Brass Lance (2), Mend the Ranks (3) and Standard Ward (2).

Start army

A Conquest match or a Duel seat of the Vale Host begins with this army (a harder Warpath setting can start it thinner), 866 gold of creatures with 566 hit points in all. An army holds at most 6 stacks, and losses carry from fight to fight until you hire more.

The start army
StackCreaturesGoldHit points
Spearman30360300
Archer1221696
Dire Wolf1015090
Shieldman514080

Town

The Vale Host’s town on the map: timber halls and a stone keep.

A Conquest match starts with a purse of 300 gold, 5 wood, 5 ore. The town has the same 4 buildings for both peoples, at most one built a day; once built, each one hires its fighters every week, with the stock full on the day it is built and refilled at the start of each week.

Town buildings: price, what they hire and the weekly stock
BuildingCostsHiresA week
Muster Yard400 gold, 5 woodSpearman, Shieldman14, 6
Archery Butts600 gold, 3 wood, 3 oreArcher, Crossbowman9, 4
Tiltyard1200 gold, 5 wood, 8 oreKnight2
Lantern Spire1500 gold, 5 ore, 2 crystalMage2

Some fighters are never sold in the town and come from dwellings on the map instead. A dwelling hires the Vale Host’s fighter of that place:

Map dwellings and what they hire
DwellingHiresA week
Levy CampSpearman14
Wolf LodgeDire Wolf10
Fletchers' HutArcher9
Shield HallShieldman6
Bolt WorksCrossbowman4
Lance HallKnight2
Star HermitageMage2
Drake RoostDrake1

Play Pick the Vale Host on the people screen before a match.