Spearman
Cheap, slow, and there are a great many of them.
- Gold
- 12
- Attack
- 4
- Defence
- 5
- Hit points
- 10
- Damage
- 1–3
- Speed
- 4
- Range
- –
- Muster
- 40
- Front rank
- 12
The cheapest body in the Vale Host and the biggest stack of the start army. Reach lets the spears strike over a friendly stack from two tiles away, and a foe without Reach swings back weakly from there. Put them in front of your shooters and let them take the first charge.
What the numbers mean
- One Spearman costs 12 gold; a full stack of 40 costs 480 gold and has 400 hit points. 1000 gold, the quick battle’s draft, buys 83 of them.
- Only the front rank strikes: at most 12 of a stack hit at once, so a full stack deals 12–36 before attack and defence are counted.
- Attack above the target’s defence adds damage and attack below it takes damage off; How to play has the exact rule.
- It fights in melee and moves up to 4 tiles a turn.
Keywords
- Reach. Strikes from 2 tiles away; a foe without Reach strikes back from there at 50% damage.
Where to hire it
In Conquest, the Vale Host hire Spearmen at the town’s Muster Yard (400 gold, 5 wood to build) and the Levy Camp dwelling on the map, 14 a week. In the quick battle it is bought in the draft, with gold only.
Against every other fighter
The game’s own strike preview on an open board, keywords on and no hero powers: a blow from the next tile, without a run-up. Damage and kills are the low and high roll; the swing back is what the target’s survivors hit back with.
| Target | Size | Damage | Killed | Swing back (yours lost) |
|---|---|---|---|---|
| Peat Cutter | 50 | 12–36 | 1–3 | 10–19 (1 lost) |
| Reed Slinger | 36 | 13–40 | 2–6 | 10–20 (1–2 lost) |
| Eelcatcher | 24 | 12–36 | 1–3 | 10–30 (1–3 lost) |
| Stilt Lancer | 14 | 12–35 | 0–2 | 26–44 (2–4 lost) |
| Bulltoad | 9 | 11–32 | 0 | 12–30 (1–3 lost) |
| Fen Lamplighter | 6 | 11–32 | 0–2 | 23–46 (2–4 lost) |
| Heron Rider | 4 | 12–35 | 0–1 | 28–59 (2–5 lost) |
| Shrineback | 3 | 10–31 | 0 | 18–32 (1–3 lost) |
| Target | Size | Damage | Killed | Swing back (yours lost) |
|---|---|---|---|---|
| Dire Wolf | 30 | 13–38 | 1–4 | 20–40 (2–4 lost) |
| Archer | 24 | 13–38 | 1–4 | 21–32 (2–3 lost) |
| Shieldman | 16 | 11–32 | 0–2 | 20–40 (2–4 lost) |
| Crossbowman | 10 | 12–35 | 1–2 | 30–60 (3–6 lost) |
| Knight | 5 | 11–32 | 0–1 | 25–56 (2–5 lost) |
| Mage | 4 | 11–32 | 0–1 | 22–48 (2–4 lost) |
| Drake | 3 | 10–30 | 0 | 34–59 (3–5 lost) |
More: The Vale Host · Commander · All keywords
Play Draft Spearmen in the quick battle.