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Sedge Mother

The Peatholm are led by the Sedge Mother. She stands behind her army in the same way, never strikes and casts one power a round with Command, but her job is different: she does not hit, she makes time work for her people.

Hit points
60
Defence
8
Command at start
3
Each later round
+2
Command at most
6

The enemy can strike or shoot the hero like a stack, and the hero never strikes back. When the hit points run out the hero is knocked out for the rest of that battle, never killed: the next battle the hero stands again at full health.

Powers

One cast a round, during the turn of any of your stacks. A power costs its Command.

The 3 powers and their Command cost
PowerCommandTargetWhat it does
Sinking Ground2An enemy stackOne enemy stack anywhere moves 2 tiles fewer and gains nothing from Charge until the round ends.
Bitter Dew3An enemy stackPoisons an enemy stack and every enemy beside it: 16 damage at the start of each of their next 2 turns.
Moss Bed2One of yoursOne of your stacks gets up to 12 HP back at the start of each of its next 2 turns; the fallen stay down.

Passive: Slow Water. Poison your Poison units put on an enemy stack lasts 1 more turn. So a Poison blow that would tick for 2 turns ticks for 3 while the Sedge Mother stands.

Sinking Ground is the answer to a charge: cast it on the knights or wolves before their turn and they arrive late and gain nothing from Charge. Bitter Dew is best on a cluster of enemy stacks standing together. Moss Bed saves the wounded, not the dead, so cast it on a stack of a few big creatures, such as Bulltoads or a Shrineback.

Powers are cast only in battles you play by hand; Auto-resolve never casts.

Command by level

In Conquest, a hero of a higher level starts each lair battle with more Command: 1 more for every level above the first, never above 6.

Command at the start of a lair battle, and the experience each level needs
LevelStart CommandTotal XP
130
24500
351200
462200
563500
665000
767000
869500
9612500
10616000

Skill paths

At each new level the hero is offered 3 skills, one from each group (army, command and march), and keeps one. A skill can be taken up to 3 times; each rank adds up. Army skills change every fight, Auto-resolve’s too; command skills change what the hero brings to a battle; march skills change the map. The hero stops levelling at level 10.

Every skill of the Sedge Mother at each rank
SkillGroupRank 1Rank 2Rank 3
Sharpened Steelarmy+1 attack for every stack+2 attack for every stack+3 attack for every stack
Shield Drillarmy+1 defence for every stack+2 defence for every stack+3 defence for every stack
Volley Drillarmy+2 attack for every shooting stack+4 attack for every shooting stack+6 attack for every shooting stack
Hold the Linearmy+2 defence for every melee stack+4 defence for every melee stack+6 defence for every melee stack
Steady NervescommandFear lowers your stacks' attack by 2, not 3Fear lowers your stacks' attack by 1, not 3Fear no longer lowers your stacks' attack
Grave CallcommandAfter a won lair, 20% of the guards' costliest fallen stack (at least 1) rise to fight your next lair battleAfter a won lair, 40% of the guards' costliest fallen stack (at least 1) rise to fight your next lair battleAfter a won lair, 60% of the guards' costliest fallen stack (at least 1) rise to fight your next lair battle
Steeped DewcommandBitter Dew poisons for 20 a turn, not 16Bitter Dew poisons for 24 a turn, not 16Bitter Dew poisons for 28 a turn, not 16
Deep MosscommandMoss Bed heals up to 16 a turn, not 12Moss Bed heals up to 20 a turn, not 12Moss Bed heals up to 24 a turn, not 12
Long Stridemarch+2 map movement every day+4 map movement every day+6 map movement every day
Watchfire EyesmarchSight reaches 4 tiles round the hero, not 3Sight reaches 5 tiles round the hero, not 3Sight reaches 6 tiles round the hero, not 3
Beast Tonguemarch40% more beaten guards join after a won lair (at least 1 more)80% more beaten guards join after a won lair (at least 1 more)120% more beaten guards join after a won lair (at least 1 more)

More: The Peatholm · All keywords

Play Lead the Peatholm in a Conquest match.