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The Warpath

Once you have won a Conquest match, the Warpath opens: the same maps, the same Haskett, with a twist added. Level one has one twist; every level keeps all the twists below it and adds its own, so Warpath 5 plays all 5. Winning a level opens the next. Nothing on the Warpath is a reward: every player meets the same twists, and the only prize is the next level.

  1. Warpath 1: Swift Throne

    The boss grows faster: 2% more of his full might every day than the map's own growth.

    He grows 5% a day here against 3% before.

  2. Warpath 2: Swollen Lairs

    Every monster lair is one size larger, so a few become a pack, a pack a horde and a horde a greater horde; the boss's wardens stay as they are.

    In the sample match the monster lairs of The Causeway Meres add up to strength 5111 against 3074 before.

  3. Warpath 3: Thin Ranks

    Your army marches out smaller, every starting stack with 5% fewer creatures (rounded down).

    The Vale Host marches out with 52 creatures against 57 before.

  4. Warpath 4: Bristling Guards

    Every guard stack but the boss fights with First Strike, so struck in melee it swings back before the blow lands.

    A melee attack on any guard stack now meets its swing back first, so your stack strikes with whatever survives it; a shot draws no swing back at all.

  5. Warpath 5: Long Grudge

    Each lair you clear takes back only 2% of the boss's might, less than any map's own share.

    A cleared lair takes back 2% of his might against 3% before.

The ladder side by side

Each column is what a match plays with at that level. The last column is a worked example: Haskett’s hit points on The Causeway Meres on day 10 after 4 lairs cleared. Lair strength is the sum over its monster lairs (wardens apart) in one sample match.

Every Warpath level, with the twists stacked
LevelBoss growth a dayMight back per lairStart army (Vale Host)Lair strengthGuard keywordHaskett on day 10
Plain3%3%573074–139 HP
15%3%573074–226 HP
25%3%575111–226 HP
35%3%525111–226 HP
45%3%525111First Strike226 HP
55%2%525111First Strike245 HP

The wardens are the same on every level: Swollen Lairs leaves them as they are. The twists were tuned with the game’s own match simulator so that the top level, Warpath 5, can still be won by a good plan, and not often.

More on Conquest: Haskett · Lairs · The Causeway Meres · Reedford · Resources and the town

Play Win a Conquest match to open Warpath 1.