The Warpath
Once you have won a Conquest match, the Warpath opens: the same maps, the same Haskett, with a twist added. Level one has one twist; every level keeps all the twists below it and adds its own, so Warpath 5 plays all 5. Winning a level opens the next. Nothing on the Warpath is a reward: every player meets the same twists, and the only prize is the next level.
Warpath 1: Swift Throne
The boss grows faster: 2% more of his full might every day than the map's own growth.
He grows 5% a day here against 3% before.
Warpath 2: Swollen Lairs
Every monster lair is one size larger, so a few become a pack, a pack a horde and a horde a greater horde; the boss's wardens stay as they are.
In the sample match the monster lairs of The Causeway Meres add up to strength 5111 against 3074 before.
Warpath 3: Thin Ranks
Your army marches out smaller, every starting stack with 5% fewer creatures (rounded down).
The Vale Host marches out with 52 creatures against 57 before.
Warpath 4: Bristling Guards
Every guard stack but the boss fights with First Strike, so struck in melee it swings back before the blow lands.
A melee attack on any guard stack now meets its swing back first, so your stack strikes with whatever survives it; a shot draws no swing back at all.
Warpath 5: Long Grudge
Each lair you clear takes back only 2% of the boss's might, less than any map's own share.
A cleared lair takes back 2% of his might against 3% before.
The ladder side by side
Each column is what a match plays with at that level. The last column is a worked example: Haskett’s hit points on The Causeway Meres on day 10 after 4 lairs cleared. Lair strength is the sum over its monster lairs (wardens apart) in one sample match.
| Level | Boss growth a day | Might back per lair | Start army (Vale Host) | Lair strength | Guard keyword | Haskett on day 10 |
|---|---|---|---|---|---|---|
| Plain | 3% | 3% | 57 | 3074 | – | 139 HP |
| 1 | 5% | 3% | 57 | 3074 | – | 226 HP |
| 2 | 5% | 3% | 57 | 5111 | – | 226 HP |
| 3 | 5% | 3% | 52 | 5111 | – | 226 HP |
| 4 | 5% | 3% | 52 | 5111 | First Strike | 226 HP |
| 5 | 5% | 2% | 52 | 5111 | First Strike | 245 HP |
The wardens are the same on every level: Swollen Lairs leaves them as they are. The twists were tuned with the game’s own match simulator so that the top level, Warpath 5, can still be won by a good plan, and not often.
More on Conquest: Haskett · Lairs · The Causeway Meres · Reedford · Resources and the town
Play Win a Conquest match to open Warpath 1.